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Kyle here, gaming aficionados.
This time, our "distinguished panel
of experts" will give you the lowdown
on GameArts' PSX-and-Saturn hit, Grandia.
Here's a little primer on Kyle's RPG
Roundtable
Reviews rating scale: |
0-1 is the lowest of the low. Basically, don't
even touch the game's box.
1.5-4.5 is below average. You might still like it,
though.
5 is absolutely average. Most games are a
5, so don't think this is bad. I mean it.
5.5-9.5 is above average. These are damn good scores,
even a 5.5. Definitely pick it up.
10 is the ultimate. If you can't afford the
game, consider selling body parts. |
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Grandia's plot is just really great in the
beginning! It's kinda simple and stuff, and
not a whole lot goes on, so there's plenty
of time to figure the whole thing out. It
was great! I hate to say it, though, but
it really got kinda bad by the end. About
halfway through I got totally lost in the
whole thing, and it was just way too much
for me. And the whole setting was just way
too messed up to figure out. Still, it was
a lot of fun!
I like 'em all, but this one's a 5.0. |
The cast of Grandia is absolutely brimming over with personality... all of it bad!
In true GameArts style, we are subjected
to these individuals' running commentary
constantly, and this is easily the worst cast I've
seen in some time. It seemed promising at
first - surely, I thought, they will not
spend too much time on these characters. But by the end of the game,
entirely too much development had been given
to the major players.
I suppose these fellows deserve a 2.5. |
Gau no like Grandia gameplay at all! Me no
like see-before-fight monster, and that all
there is. Why me no get in random battle?
There not enough monster. Me no like ATB
battle, 'neither, and in Grandia me need
move around in ATB! It 'ATB wait,' like FFT
or Xenogears, not 'full-active' like Final
Fantasies, but it still too hard! Me no like
learn spell by using, 'neither. But Grandia
fights pretty easy, and least me like that.
Gau give this 1.0! |
Well, at least Grandia's graphics are tolerable. Originally, this was a Sega Saturn game,
and it was made pretty early in that system's
lifespan. Unfortunately, although the character
portraits are a bit more SD than most, they
are still much too detailed for my tastes.
The fully rotatable environments are a disgrace:
is nothing to be left to the imagination? I did like the use of pastels, and the distinctively
blurry sprites.
If I had to judge, I'd give it a 7.0. |
Dudes, when I first cranked up Grandia, I
was totally thinking it was gonna be
one
of the most non-bodacious OSTs I'd
ever heard.
That opening theme is major suckage,
dudes!
But once I got into it, I was most
radically
impressed with the town and dungeon
themes.
They really rock, and you will hear
a lot more of them than of the bogus emotional
tunes. But those few tunes are most bad, so I can't like, you know, say it's
good.
I'd crank the volume up to 4.0. |
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Well... their opinions basically suck! Here's
the catch:
If you take their scores and reverse 'em,
you'll get a pretty accurate picture.
Like that little dork Gau, he gave the gameplay
a 1.0? That is a 9.0, which is close enough
to perfect for government work. And whiner-boy
Lacan thought the graphics were a 7.0 - yeah,
right. Try 3.0 and you're closer to the mark.
Now, for the real low-down on Grandia,
I'm
your man. Plot-wise, it's pretty slow
in
parts, but it gets really good in other
parts.
It's a little simpler than most things
Square
puts out these days, but it works well
and
gets you emotionally involved. The
characters
are pretty much all really likable
- GameArts
doesn't go in big for subtlety, but
hell,
I'm not one to complain about that!
It's
too bad the 'villains' don't get more
screen
time, though. Gameplay-wise, this is
easily
one of the best ever. Sometimes, I
actually
enjoyed the wandering monster battles. Graphically...
well, it originally came out at about the
same time as Final Fantasy 7, and it hasn't
aged as well. The sprites are blurry, the
colors are eyesores, and the PSX just isn't
equipped to handle the Saturn-style coding
that allowed the big towns, so things load
pretty slow. Music-wise, there are maybe
a half-dozen really good tracks - the rest
are filler. But those tracks are really good. I mean, really, REALLY good.
3B-wise, well... there's plenty of babes
running around, but the graphics and drawing
style don't do them a lot of justice. There's
some blood once in a while, but again not
much. Beast-wise, the bosses are suitably
weird, but even some of them are recolors, to say nothing of the wandering
monsters.
Overall, Grandia is a lot better than the
sum of its parts. And if you can get a ways
past New Parm, it really doesn't let up,
and it's a great ride. I was playing pretty
intense by the end.
Put together, it's about a 8.0!
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